Star Wars: Battlefront - Twilight on Hoth - Frozen ice lake

For the "February 2016 Update" DLC for Star Wars: Battlefront I assisted Pontus Ryman on his level Twilight on Hoth with the area at the end of the level.
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I created a frozen lake with ice blocks sticking up with their respective shaders. Level art for that gameplay area and the backdrop behind the lake (extended lake, mountain ridge, glacier and landed transport ships.
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I created the lake and the blocks ice shaders and set them up to blend in snow to transition with the terrain, added paralaxing distorted layers of textures, negated cubemap for faked translucency to make them feel more transparent.
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Star Wars: Battlefront Hoth Ice Tauntaun Twilight on Hoth Wompa DLC EA Electronic Arts DICE Frostbite Level Art Environment Art PC PlayStation 4 Xbox one XB1 PS4 Finse Norway LIDAR Photogrammetry Lucasfilm Lucasarts GDC

Frozen lake shader and ice block shader. Level art.

Frozen lake shader and ice block shader. Level art.

Fake translucency using a negated cubemap.

Fake translucency using a negated cubemap.

Frozen lake shader and ice block shader. Level art.

Frozen lake shader and ice block shader. Level art.

Paralaxing textures to make the ice appear more transparent. blending in snow close to terrain intersections.

Paralaxing textures to make the ice appear more transparent. blending in snow close to terrain intersections.

Level art.

Level art.

Level art.

Level art.

Fake translucency and paralaxing textures to make the ice appear more transparent. Adaptive tiling of textures to allow for object scaling.

Fake translucency and paralaxing textures to make the ice appear more transparent. Adaptive tiling of textures to allow for object scaling.

Backdrop level art.

Backdrop level art.

Level art.

Level art.

Fake translucency and paralaxing textures to make the ice appear more transparent. Blending in snow close to terrain intersections.

Fake translucency and paralaxing textures to make the ice appear more transparent. Blending in snow close to terrain intersections.

Level art.

Level art.