Star Wars: Battlefront

I assisted Tim Mcleod on his level Rebel Depot with the exterior part of the level. Terrain, backdrop, vegetation, shaders and asset placement.
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My role for Star Wars: Battlefront was being the Planet Owner of Tatooine. Together with Tim Mcleod the two of us created all the 7 original Tatooine maps and all its nature content for the game.
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Some of my responsibilities on this level were. Terrain heightfield, textures, shaders and masks. Finding, processing, cleaning and prepairing LIDAR data. Photogrammetry capturing on site of the actual filming locactions. Rock detail shaders with adaptive tiling detail, terrain blending and global color tinting. 100 km LIDAR Backdrop mesh. Bacta Tank shader. Vegetation. Painted rock shader. wet concrete floor shader. Rock placement. Blending the gameplay area with LIDAR data.
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TAGS
Star Wars: Battlefront Tatooine Beggar's Canyon Dune Sea Exchange Jawa Refuge Jundland Wastes Raider Camp Rebel Depot DLC EA Electronic Arts DICE Frostbite Level Art Environment Art PC PlayStation 4 Xbox one XB1 PS4 Sand Crawler Jabba's Palace Rebel Transport Rebel Base Tusken Raider Village Imperial Transport Canyonlands of Utah Luke Skywalker Lars Homestead Mos Eisley Light sabre cave Jawa Star Destroyer X-wing Tie Fighter LIDAR Outer Rim Twin suns Artist Palette Lucasfilm Lucasarts GDC

Lidar terrain work.

Lidar terrain work.

White paint rock shader and rock placement.

White paint rock shader and rock placement.

Terrain textures, shaders and masks.

Terrain textures, shaders and masks.

Bacta tank shader. layers of bubbles using paralax and fresnel creating an illusion. Fake reflection in the window also with animated bubbles.

Bacta tank shader. layers of bubbles using paralax and fresnel creating an illusion. Fake reflection in the window also with animated bubbles.

Using worldmachine to blend gameplay area with lidar data. Erosion enhanced using spline decals.

Using worldmachine to blend gameplay area with lidar data. Erosion enhanced using spline decals.

Vegetation asset creation shader and placement.

Vegetation asset creation shader and placement.

Concrete architecture shader. Masked cracks, dust, puddles and colorvariation.

Concrete architecture shader. Masked cracks, dust, puddles and colorvariation.

100km LIDAR backdrop mesh.

100km LIDAR backdrop mesh.