I assisted Tim Mcleod on his level Rebel Depot with the exterior part of the level. Terrain, backdrop, vegetation, shaders and asset placement.
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My role for Star Wars: Battlefront was being the Planet Owner of Tatooine. Together with Tim Mcleod the two of us created all the 7 original Tatooine maps and all its nature content for the game.
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Some of my responsibilities on this level were. Terrain heightfield, textures, shaders and masks. Finding, processing, cleaning and prepairing LIDAR data. Photogrammetry capturing on site of the actual filming locactions. Rock detail shaders with adaptive tiling detail, terrain blending and global color tinting. 100 km LIDAR Backdrop mesh. Bacta Tank shader. Vegetation. Painted rock shader. wet concrete floor shader. Rock placement. Blending the gameplay area with LIDAR data.
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TAGS
Star Wars: Battlefront Tatooine Beggar's Canyon Dune Sea Exchange Jawa Refuge Jundland Wastes Raider Camp Rebel Depot DLC EA Electronic Arts DICE Frostbite Level Art Environment Art PC PlayStation 4 Xbox one XB1 PS4 Sand Crawler Jabba's Palace Rebel Transport Rebel Base Tusken Raider Village Imperial Transport Canyonlands of Utah Luke Skywalker Lars Homestead Mos Eisley Light sabre cave Jawa Star Destroyer X-wing Tie Fighter LIDAR Outer Rim Twin suns Artist Palette Lucasfilm Lucasarts GDC