Battlefield 3: Aftermath

Aftermath was the second expansion pack I worked on for Battlefield 3. It was released back in 2012. I assisted with Level art, texturing, shaders, destruction, optimization and assets. It was a very focused pack and it was fun to assist with whatever was needed. Here is a selection of my work for Battlefield 3: Aftermath.

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BF3 Aftermath Talah Market Azadi Palace Epicenter Markaz Monolith Battlefield 3 DLC EA DICE Frostbite Level Art Environment Art Destruction PC PlayStation 3 Xbox 360 Battlefield 3, BF3, EA, DICE, Electronic Arts, Frostbite, Environment Art, Level Art, Shaders, Props, 3D-art, PC, PS3, Xbox 360, Foam, Texturing, Modeling, Hard Surface, Architecture, Backdrop, real-time, Game Art, 3D, John Troive, Environment Artist, Game, First Person, FPS, Action, Destruction, Shooter, Maya, Optimization, Warfare, Battlefield, DLC, Armored Kill, Aftermath, End Game

Epicenter pool area art dressing.

Epicenter pool area art dressing.

Epicenter pool area art dressing.

Epicenter pool area art dressing.

Facade destruction modeling and setup.

Facade destruction modeling and setup.

One of the facades I made destruction for.

One of the facades I made destruction for.

Level art of some of the backstreet areas in the Talah Market level.

Level art of some of the backstreet areas in the Talah Market level.

Level art of some of the backstreet areas in the Talah Market level.

Level art of some of the backstreet areas in the Talah Market level.

Wooden wall, texturing.

Wooden wall, texturing.

Wooden wall, texturing.

Wooden wall, texturing.

Texturing and shader for large and small temple structures.

Texturing and shader for large and small temple structures.

Texturing and shader for large and small temple structures.

Texturing and shader for large and small temple structures.

Texturing and shader for large and small temple structures.

Texturing and shader for large and small temple structures.

Texturing and shader for large and small temple structures.

Texturing and shader for large and small temple structures.

Chair modeling and texturing.

Chair modeling and texturing.

Chair destruction.

Chair destruction.

Responsible for Level art, Terrain shaders, rock and vegetation shaders for the nature parts of the Talah Market Level.

Responsible for Level art, Terrain shaders, rock and vegetation shaders for the nature parts of the Talah Market Level.

Responsible for Environment art/Level art, Terrain shaders, rock and vegetation shaders for the nature parts of the Talah Market Level.

Responsible for Environment art/Level art, Terrain shaders, rock and vegetation shaders for the nature parts of the Talah Market Level.

Leaves terrain shader. Individual leaves breakup. Level art.

Leaves terrain shader. Individual leaves breakup. Level art.