Battlefield 3: Armored Kill

Armored Kill was the first expansion pack I worked on after moving from the main game team to the Operations team for Battlefield 3. Being part of the Armored Kill team is definately one of my highlights. I loved the open feeling of the maps and we had a lot of fun together. A lot of passion went into it and I'm very glad I got the chance to take part. I mostly assisted with assets, texturing and shaders. Here is a selection of my work for Battlefield 3: Armored Kill.

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TAGS
Battlefield 3, BF3, EA, DICE, Electronic Arts, Frostbite, Environment Art, Level Art, Shaders, Props, 3D-art, PC, PS3, Xbox 360, Foam, Texturing, Modeling, Hard Surface, Architecture, Backdrop, real-time, Game Art, 3D, John Troive, Environment Artist, Game, First Person, FPS, Action, Destruction, Shooter, Maya, Optimization, Warfare, Battlefield, DLC, Armored Kill, Aftermath, End Game, Operation Metro, Grand Bazaar, Tehran Highway, Noshahr Canals, Caspian Border, Damavand Peak, Firestorm, Hawk Launcher, Death Valley, Alborz Mountain, Armored Shield, Bandar Desert, Dinosaur, T-rex

Bridge modeling, shader and texturing.

Bridge modeling, shader and texturing.

Bridge fundaments modeling, shader and texturing.

Bridge fundaments modeling, shader and texturing.

Bridge and road modeling, shader and texturing.

Bridge and road modeling, shader and texturing.

Bridge destruction.

Bridge destruction.

All sideways, arc supports and road barrier fences fully destructible.

All sideways, arc supports and road barrier fences fully destructible.

Rock texture and detail shader. Sea shells scatter meshes, seaweed decal splines.

Rock texture and detail shader. Sea shells scatter meshes, seaweed decal splines.

Dead tree and dead log modeling and texturing.

Dead tree and dead log modeling and texturing.

Large building and tarp. Shader and texturing.

Large building and tarp. Shader and texturing.

Pine trunks texturing, Pine stumps modeling and texturing. Dead log modeling and texturing.

Pine trunks texturing, Pine stumps modeling and texturing. Dead log modeling and texturing.

pine stump and pine tree destruction breakpoint modeling and texturing. Raven flock setup and Raven texturing.

pine stump and pine tree destruction breakpoint modeling and texturing. Raven flock setup and Raven texturing.

Leaves terrain textures with separated leaves breakup. Pile of leaves asset modeling texturing and placement.

Leaves terrain textures with separated leaves breakup. Pile of leaves asset modeling texturing and placement.

Water sprinkler model and texture

Water sprinkler model and texture

Water sprinkler model and texture.

Water sprinkler model and texture.

Custom alpha mips for trees and bushes on Armored Shield.

Custom alpha mips for trees and bushes on Armored Shield.

Trail sign modeling and texturing.

Trail sign modeling and texturing.

Snow version of trail sign modeling and texturing.

Snow version of trail sign modeling and texturing.

Reflector pole modeling and texturing. Reflective reflector shader.

Reflector pole modeling and texturing. Reflective reflector shader.

T-Rex skull modeling and texturing.

T-Rex skull modeling and texturing.