Armored Kill was the first expansion pack I worked on after moving from the main game team to the Operations team for Battlefield 3. Being part of the Armored Kill team is definately one of my highlights. I loved the open feeling of the maps and we had a lot of fun together. A lot of passion went into it and I'm very glad I got the chance to take part. I mostly assisted with assets, texturing and shaders. Here is a selection of my work for Battlefield 3: Armored Kill.
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TAGS
Battlefield 3, BF3, EA, DICE, Electronic Arts, Frostbite, Environment Art, Level Art, Shaders, Props, 3D-art, PC, PS3, Xbox 360, Foam, Texturing, Modeling, Hard Surface, Architecture, Backdrop, real-time, Game Art, 3D, John Troive, Environment Artist, Game, First Person, FPS, Action, Destruction, Shooter, Maya, Optimization, Warfare, Battlefield, DLC, Armored Kill, Aftermath, End Game, Operation Metro, Grand Bazaar, Tehran Highway, Noshahr Canals, Caspian Border, Damavand Peak, Firestorm, Hawk Launcher, Death Valley, Alborz Mountain, Armored Shield, Bandar Desert, Dinosaur, T-rex